Far Vista International Corp. (OTCBB: FVSTA)
Far Vista has programmed and provided art and games for several recognizable and large North American entertainment companies including Microsoft, MyDreamFlyer, Dreamcatcher, and Silverline.
Far Vista staff has worked with many notable game developers such as Ubisoft, Mad Doc, EA Games, and numerous other studios throughout North America and Europe.
Located in the city of Saskatoon, Far Vista has access to a highly educated yet cost effective labor force with one of the highest efficiency ratings in the world. The highly rated Computer Science program at the University of Saskatchewan is a ready source of programmers while New Media Campus, a private College, produces graphic artists readily snapped up by Far Vista as well as Ubisoft, Mad Doc and EA Games.
For Microsoft and MyDreamFlyer, Far Vista recently created the hanger and plane animation for DreamFlyer™, the new Microsoft flight motion simulator (mydreamflyer.com). These animations were included in the DreamFlyer™ commercial shown by Microsoft during the September launch of the simulator at Toronto’s Pearson Airport.
Far Vista provided art and programming development for two published games. The game titled Forever Worlds went to market in 2004 through the American company, Hexagon Entertainment while in 2006 Time to Ride 2 - Saddles and Stables was created for the Canadian company Dreamcatcher.
In early 2006, Far Vista’s adventure game, Apocalypse Spell, was a Semifinalist in the “Indie” Game Showcase at the Game Developer's Conference (GDC) in San Francisco.
In mid 2006 Far Vista began work on its first Triple A title, a First Person Shooter (FPS) call Run the Gauntlet. At this point Run the Gauntlet has progressed to the pre-release phase and awaits the final infusion of capital to launch. The game’s worldwide rights are held by Far Vista.
In the movie genera, Far Vista’ last feature film FX (special effects) was completed for the horror movie Shadow Puppets released in 2006.
Run the Gauntlet first Person Shooter
With Run the Gauntlet, Far Vista captures the traditional game market in addition to reaping the profits from online play. This innovation and uniqueness positions Far Vista to capitalize and reap the benefits of future explosive and staggering market growth from playing online.
For each game Far Vista retains a fixed portion (25%) of the proceeds from the given Run the Gauntlet experience. All remaining revenues (75%) from the admission to that particular Run the Gauntlet game are distributed back to the players according to how many tokens each player has when they successfully complete the game. Therefore, there are real rewards for strategy and brains where skill and practice can succeed over straight brawn and might.
The following four scenarios are all player pay, where the player has the opportunity to collect tokens and have them credited to their account. This provides players with the opportunity to earn tokens based on how skilful they are within the five (5) game maps.
As a marketing tool, players will be able play and enjoy the game using free silver tokens. They can use this “free” play to advance their skills before entering the real competition. This will appeal to the novice, the female gamer as well as provide hardcore gamers an opportunity to try the game before paying to compete.
1. Timed Game 20 Minutes (adjustable by Administrator)
The numbers of tokens the players are holding at the end of the 20 minutes game are transferred into their respective account.
2. Timed Game with exit Portals
The player keeps the number of tokens they have when they exit the portal. The game is over when a player exits the portal or at the end of 20 minutes. Players must exit to keep what they have collected.
3. Team Games
The same features as above but players get to play in teams of either their creation or randomly drawn when entering the game
4. Special Weekly or Monthly Games Players play for the accumulated tokens not won within the original games during that week or month. There is a special fee to join these games and the games are posted on the website and Gauntlet Television.
Market Highlights
The following numbers and facts are from the games’ industry and provide support to the revenue projections and the phenomenal growth opportunities for Gauntlet™.
More than 160 million players world wide participate in PC games with males playing on average 14 to 20 hours per week (Computer Gaming World Magazine).When game action is combined with the Internet, online games emerge, a rapidly growing phenomenon taking the level of competition and enjoyment to a radically new level.
The market is represented by “Core Gamers”, “Players”, and “Causal Gamers” with the “Core” group representing approximately 53% or US$4.7 billion of all online and console game sales. Further more, according to DFC Intelligence analyst David Cole, by the year 2011, videogame industry revenue will reach $44 billion, a phenomenal 96% increase from $29 billion in 2005.
A game generates its greatest sales in its first four (4) to six (6) months of being released. By December 26, 2006 EA reported Battlefield 2142 had hit one million online games played after being released on October 17, 2006.(EA Games, December 2006) Given its unique business plan approach, Far Vista, expects Run the Gauntlet to surpass these figures.
Leadership
Mr. Richard Buckley, MBA, BA, BEd , CEO
As the game designer and producer for Far Vista, Richard has led media production teams of as many as 120 people in a wide range of interactive media productions. Because of his expertise and love for the gaming industry, he teaches 3D Animation and Computer Game Design at New Media Campus during his “spare” time. Richard worked on programming and production of "Forever Worlds" and Time to Ride 2; Saddles and Stables and Shadow Puppets. He is also a Professor of 3D Animation and Computer Game Design at New Media Campus in Saskatoon.
Mr. David Callele, B Eng, MSC, Executive Vice President
As Head of Programming, David was Technology Lead for Forever Worlds and has extensive consulting experience in the video game industry with several of the more prominent gaming companies and studios. David is also working on his PhD in Computer Science and is a programmer for “Soledo Design”
Mr. Bruce Hoggard, MBA, BSPE, CMC, MMIS/OS, F.C.Inst.M., Executive Vice President
With more than 20 years of international marketing and market development experience and a network reaching across 25 countries, Bruce is the new addition to the management team. Overseeing Corporate Relations, International Development, Business Systems, and Marketing, he is responsible for all aspects of marketing and corporate relations. Since 1992, Bruce has taught international business and marketing for the University of Saskatchewan at the diploma, graduate, and undergraduate levels as well as at a private College in Switzerland.
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